Empire Earth 3 v1.1 Patch
Create a lasting empire in a continuous campaign that covers the entire Earth. Build your empire from one of three completely unique factions or create a custom faction of your choosing. Take your empire from fledgling kingdom to dominant superpower as you battle for control of a lifelike and persistent Earth.
This first patch fixes a host of bugs in Empire Earth 3.
Patch Known Issues:
- The game will sometimes take several minutes to switching screen resolutions. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game.
- When starting team games on 'Trade Winds' map sometimes team members are not placed next to each other.
- AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land.
Patch 1.1
General Gameplay Fixes:
- Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash.
- Units will be more responsive to move and attack orders during combat.
- Multiple fixes to tutorial to avoid non-progression issues.
- Selecting certain quickstarts will no longer start the game past popcap, with no builders.
- Custom Civs with naval units will now function properly if the user is on a map that does not have water.
- Ships are now much easier to un-garrison.
- User is able to properly tribute Naval Units to an enemy player.
- The Shipyard Mooring Area now properly heals ships.
- The West Siege Ship's Research Faster Reload is now functioning properly.
- The foundations of other users or AI’s buildings can no longer be seen by the player.
- When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain.
- Ungarrisoned units can no longer be seen through the fog of war.
- Far Eastern fortresses and Western Future Towers now automatically attack.
- Middle Eastern players can no longer tribute unlimited number of markets (in one territory) to an ally.
- Mideast buildings can no longer build any other Middle Eastern building using hotkeys.
- An Airstrike in-flight when City Center/Ministry is destroyed will no longer freeze in place.
- Bombers no longer overshoot their targets.
- Western Anti-Air guns are now much more effective.
- Lightning Sphere is no longer researched for free.
- Helicopters now show their proper research tooltips.
- Modern era submarines no longer shoot torpedoes at airplanes (which was funny, but still a bug).
- Existing German 88's are no longer changed into Tri-ped herc's when the Tri-Ped is researched.
- Middle Eastern SA-4 can no longer attack workers and trade carts.
- Build Warehouse Hotkey has now works for Western Builder in the Future Era.
- Nuke tooltip now properly describes irradiate effect which shuts down all buildings in the area.
- The 'Research Advanced Torpedoes' ability now functions correctly.
- The 'Immune to Panic and Confusion' tooltip is now properly applied to Panicked units.
- Cut 'Carrack' unit no longer appears in tech tree.
- Tunnels now appear properly when reloaded from a saved game.
- Siege engines no longer move extremely slowly across river fords, and after ungarrisoning on shorelines.
- Partially built wall segments and connectors no longer have placeholder text tool tips when viewed though the fog of war.
- Unused Automute UI button removed.
Multiplayer Specific Fixes:
- Countdown timer now reflects the actual amount of time needed until a lagging player is kicked from a game.
- Setting an Arranged Team against two solo people players to join a '2v2' game no longer results in a 2v1v1 game.
- A player's units and buildings are now deleted when he or she resigns from a ranked multiplayer game.
- Arranged Teams no longer broken up when matched against random teams.
World Domination Fixes:
- Cost for using 'People's Army' are now correctly applied.
- 'Reinforcements' are now always available in Battle Mode.
- Using 'Sabotage' against a Cultural Landmark properly removes the building and its effects.
- 'Reinforcements' effect no longer lingers on the globe for two turns after you use it.
- 'Frontiers' now properly reveals province information when researched.
- 'Coup D'etat' no longer has a 100% failure rate.
- Middle Eastern Sapper now available to research in World Dom.
- Event-triggered province flash is preserved across save/load.
- Western spies now have player color applied to them.
- Middle Eastern players can no longer create armies without any City Centers in them if they replace the City Center with an Operative or Mujaheddin unit.
- Miniquest events will continue to trigger for the remainder of a World Dom campaign if the player leaves the map in between miniquest events.
- Group AI for event units more active while being attacked.
- Event units 'Destroy Religious Cult' can no longer spawn inside the player's base.
- Multiple fixes for 'Destroy Rebellious Amirs' event.
- Multiple fixes to 'Liberate the Homeland' event.
- Multiple fixes to 'Expansion' event.
- Multiple fixes to 'Conquer the Holy Land' event.
- 'Exploitation' objective text timer now matches event timer.
- 'Shelter Monks' units no longer spawn in starting territory in Orient province.
- Multiple fixes when Eastern Miniquest and Imperial events fire simultaneously.
- Difficulty adjusted for Middle Eastern Miniquests.
- 'Bomb Production Center' instructions now match Shock & Awe functionality.
- 'Pacification' reward text in initial event description now lists the correct resource.
- 'Bomb Production Center' now ends if you fail to complete the objective.
- 'Complete Zen Training' player now receiving the +2 Research reward.
- Multiple fixes for 'Liberate the Homeland'.
- The commerce value of a province is now correctly lowered when failing the event 'Exploitation'.
- Event information window no longer stays on world map when withdrawing from battle.
- Removed placeholder text in the failure message for 'Build an Airbase'.
- The province that will be invaded for 'Find and Kill the Nomad Leader' is now properly named in the quest description.
- 'Test of Faith: House of Worship' success window now properly display Fealty reward.
- AOE from field weapons and siege guns killing the princess during 'Rescue the Princess' will no longer result in a non-progression.
Map Fixes:
- The following maps had pathability and aesthetic issues addressed:
Sandstorm, Gulf Crisis, Trade Winds, Frost, Sanguine Shore, Redfeather Gorge, India.
- Attacker's army and the Defender's army should no longer start the battle in the same territory in Western Europe.
- Attacker's army and the Defender's army should no longer start in the same territory in the Yukon province.
Patch 1.01
Updated regional information to allow future patches to correctly apply localized text, sound, and other assets.
Empire Earth III | |
---|---|
Developer(s) | Mad Doc Software |
Publisher(s) | Vivendi Games[a] |
Designer(s) | Matthew Nordhaus |
Composer(s) | Michael Gordon Shapiro |
Series | Empire Earth |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Empire Earth III is a real-time strategyvideo game developed by Mad Doc Software and published by Vivendi Games, released on November 6, 2007.[1][2][3] It is the latest installment of the Empire Earth series.
Empire Earth III contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[4] Each faction comprises unique buildings, units, and technologies.
The game has generally received widespread negative reviews.[5]
Gameplay[edit]
Similar to its predecessors, Empire Earth III is a real-time strategy game. It introduces several new units and weapons, as well as a new free-form campaign structure that is similar in style to other real-time strategy games, such as the Total War series. However, unlike Total War, the player advances through the entire course of history rather than staying in a specific time period.[2]
There are three customizable civilizations to choose from which are Western, Middle-Eastern, and Far Eastern. Each civilization can be customized by the player to their choosing. Furthermore, each civilization features subfactions based on historical nations (e.g. the Far Eastern civilization contains China and Japan). Another new feature in Empire Earth III is certain nuclear weapons such as a nuclear cannon.[2][6] In Empire Earth III, each region focuses on different styles of game play; for example, the Middle East has mobile buildings, the West has a few powerful units, and the Far East has masses of weak, swarming units combined with powerful mutants in the future.
The game's World Domination mode allows players to battle across a virtual earth which is split into many sections/provinces. While playing this mode, quests give the player optional tasks to accomplish while conquering the globe.[7] The game contains five unique sections, loosely based on historical eras, Ancient, Medieval, Colonial, Modern, and Future.
Development and release[edit]
Development of the game began in 2005, shortly after Empire Earth II was shipped.[3] The game engine was built on Empire Earth II's engine using Gamebryo 2.0 middleware, but was almost completely rewritten to allow the developers to create improved visual effects, ragdoll physics, more detailed models and higher resolutiontextures.[8][9] Instead of making the units more realistic, Mad Doc Software worked to achieve a more 'cartoonish' look.
On April 27, 2007 the American television showNumb3rs aired some footage of the game on CBS while it was still in development.[10][11][12] The demo of Empire Earth III was released on November 1. The retail version of the game was released on November 6, 2007 in the US and November 16, 2007 in Europe.[13]
A patch became available two days after the game's release. Empire Earth III is the first game in the series to be a Games for Windows title.[14]
On November 12, 2007, a Gamespy arena portal was added for updates and stats.
Reception[edit]
Publication | Score |
---|---|
Empire Earth III garnered generally negative reviews, and holds an average of 51% on aggregate web site GameRankings.[15]GameSpot gave it 3.5 of 10 saying 'The developer's questionable sense of taste and humor is also on display in the visuals and sound... Empire Earth III has been dumbed down to the point of irrelevance.'[16]IGN gave it a 5.4 of 10 saying 'the animations aren't very good and the performance leaves a lot to be desired'.[17]GameSpy had similar complaints: 'bugs, muddled combat, or weak AI aren't things that strategy fans have to live with.'[18] Game Revolution gave the game a D-, stating 'Honestly, if the game didn't try to make you hate it, it would be perfectly tolerable, maybe even enjoyable.'[19] Mad Doc Software has since removed all references to the development of Empire Earth III from their homepage.[20] As of 2017, Rebellion Developments owns the IP.
References[edit]
- ^'Sierra's Empire Earth 3 announcement at Sierra.com'. Retrieved February 24, 2007.
- ^ abc'EE3 Preview at ComputerandVideoGames.com'. February 12, 2007. Retrieved February 19, 2007.
- ^ ab'Empire Earth III for PC'. GameSpot. Archived from the original on March 3, 2007. Retrieved March 2, 2007.
- ^'EE III Updated Q&A - The Warring Factions'. GameSpot. Archived from the original on October 11, 2007. Retrieved October 13, 2007.
- ^'Metacritic: Empire Earth III'. Retrieved November 19, 2007.
- ^'Game Information EE3'. Sierra Entertainment. Archived from the original on May 23, 2007. Retrieved February 25, 2007.
- ^'EE3 Exclusive First Look - Say Hello to a New EE - Page 2'. GameSpot. Archived from the original on March 10, 2007. Retrieved March 5, 2007.
- ^'2404 - PC Gaming - EE3 Interview'. 2404.org - PC Gaming. Archived from the original on March 19, 2007. Retrieved March 14, 2007.
- ^'EE3: Interview -- Strategy Informer'. Strategy Informer. Retrieved March 24, 2007.
- ^'EE III Featured on Numb3rs'. VGGEN.com. Archived from the original on April 28, 2007. Retrieved May 2, 2007.
- ^'EE III To Be Featured On Numb3rs'. GamersHell. Retrieved May 2, 2007.
- ^'EE III on CBS'. HeavenGames LLC. Retrieved May 2, 2007.
- ^'Empire Earth III Demo Released'. gameSlave. Retrieved July 1, 2017.
- ^'Empire Earth 3'.
- ^'Empire Earth III Reviews'. GameRankings. CBS Interactive. Archived from the original on September 19, 2008. Retrieved May 13, 2020.
- ^Empire Earth III for PC Review - PC Empire Earth III ReviewGameSpot. Retrieved July 1, 2017.
- ^'IGN: Empire Earth III Review'. IGN. November 16, 2007. Retrieved July 1, 2017.
- ^GameSpy: Empire Earth III ReviewGameSpy. Retrieved July 1, 2017.
- ^Geoffrey Hunt (November 26, 2007). 'Empire Earth III review for the PC'. Retrieved July 1, 2017.
- ^Mad Doc Software Homepage Retrieved March 8, 2008.
- ^Released under the Sierra Entertainment brand name
Empire Earth 3 For Windows 10
External links[edit]
Empire Earth 3 Crash Windows 10
- Empire Earth III at MobyGames